We’re a tiny speck of an independent game studio split between Boston and Austin. We spend our time crafting games for mobile devices and the Web because that’s where people tend to play Wicked Games.
Sean Neville
Coder – Composer – Coffee Maker. Formerly a software architect at Macromedia and principal scientist at Adobe, Sean is also a composer and sound designer who scored films and video games for other studios before starting Wicked Games. He leads programming, audio, and writing and collaborates on game design. Sean is responsible for how the games work and sound.
Kristopher Peterson
Art Director – Animator – Avid Boardgamer. Formerly the lead animator on Raven Software’s X-Men and Marvel Comics series of video games, Kristopher creates wicked good characters. He leads animation and user interface design, and manages the overall art direction of our titles. He also collaborates on game design. Kristopher is responsible for how the games look and move.

Maggie Mae
Office Manager. Formerly a puppy prone to gnawing the heads off of squeaky rubber chickens, Maggie is a Brittany Spaniel, and she is the leader of lying around on the studio floor wondering why people stare at computer screens when they could be outside having a nice walk. Maggie is responsible for how the room smells when the games are being made.

